We believe you can have an adventurous, fulfilling life.

With Luciton, travel and adventure are enjoyed from the comfort of your home using the power of Therapeutic Virtual Reality Entertainment.

Virtual Reality (VR) Entertainment can alleviate effects of depression, loneliness, and social isolation in older adults.

Click Here for a Free PDF “The Clinical Science of VR for Mental Health”

Luciton’s services increase social engagement in assisted living facilities.

Contact us to schedule a free visit at your facility or home.

VR is an immersive experience that allows for interaction with 3D objects or 360 video.

Why VR for Elder Care?

We believe meaningful experiences can transform peoples’ lives by increasing self-awareness, social connection, and mindfulness.

We believe technology should strengthen psychological resilience, expand consciousness, and improve self-awareness.

Luciton is dedicated to helping you live a fulfilling life.


Luciton’s VR service provides a variety of media options, including brain games, travel destinations, and family home videos.

Older adults who participate in virtual games report significantly less depression, better well-being, and better every-day functioning than older adults who do not play such games [1]

Virtual Reality Memory Training may improve memory function in elderly adults by enhancing focused attention. [2]

VR stimulates autobiographical memory [3]

“For people with dementia it has been commented that VR can be used to decrease stress and anxiety levels which may again reduce the need to medicate. This in turn could have a significant cost reduction in pharmaceutical drugs.“ [4]

“As the Dementia progresses then it may be useful to consider the use of VR as a cognitive stimulant. The use of music as a therapy to stimulate cognition has been shown to have a positive impact on people with dementia disruptive behaviour and anxiety (Zhang, et al., 2017). As music stimulates cognition through hearing so too can it be argued that VR/AR can do the same through vision. The effect could be further enhanced with levels of interactivity.” [4]